Sunday, April 13, 2025

EOTO Reax

 When thinking of video games, I mainly think of entertainment. Something fun to do with friends, it’s competitive, and they’re very unique and creative. After hearing Kinsey talk about the history and adaptations of video games, im starting to look at them in a completely different way. Which is as a strong and ever changing way to communicate around the world. 

    Personally, I had no idea that one of the first video games was Tennis for Two using an oscilloscope in 1958. I absolutely love how it wasn’t about just selling a random flashy product, it was a shift in technology’s potential, this is what really stuck with me. He then talked about the creation of Spacewar! Which was developed in 1962 at MIT, a quick development, and spread across college campuses becoming the first example of video games connecting people. I liked Kinsey’s analysis of the “easy to play, difficult to master” said by Atari founder Nolan Bushnell, and how those simple ideas drove crazy advancements in gaming hardware. This resulted in video games being the biggest role in the development of motherboards, graphics cards, online networks, among so many other things. 

    The war between Xbox and PlayStation wasn’t just about looking cooler than the other, they steadily became better through communities and games needing more power. Which creates better graphics, better processing, among many other things. It’s literally a race to see who can deliver a better, more attractive experience for the people playing. 

    In today’s world, video games aren’t just playtime. They’re used as instruments for storytelling, connections, and creativity. Creating industries and careers like E-sports game development. This viewpoint helps me realize how serious even the most playful technology is, creating a gateway for people who want to take videos games to the next level.



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